Sigilli

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Proteas
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Sigilli

Post by Proteas » 30/09/2012 11:32

Questi sono tutti i sigilli che si possono applicare sulle armi con i rispettivi effetti
(fonte gw2codex)

Stat Bonus


Sigil of Minor Corruption
You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down or weapon swap)

•Stack is added only if the enemy is finished by you or your allies.
•You can have a Stat Stacking Sigil such as this one on your Main or Off hand and weapon swap, keeping the stacks as long as you don't have a weapon to swap it out. For example, if you have a Main hand with stacks and swap to your second weapon set that does not have a main hand equipped, your stacks will be saved.
•If you have two of these Sigils, killing one player will add two stacks instead of one.

*Needs testing, does the stacks add if you kill a non-player such as Necro Minions or Rangers pets?


Sigil of Superior Accuracy
+5% crit chance.

•If the Sigil is applied to your second weapon set and you are currently using your first weapon set, the stat bonus does not apply.
•This Sigil will stack if you have it on your Main Hand and Off Hand.



Sigil of Superior Force

+5% damage.

•If the Sigil is applied to your second weapon set and you are currently using your first weapon set, the stat bonus does not apply.
•This Sigil will stack if you have it on your Main Hand and Off Hand.



Sigil of Superior Bloodlust
You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)

•Stack is added only if the enemy is finished by you or your allies.
•You can have a Stat Stacking Sigil such as this one on your Main or Off hand and weapon swap, keeping the stacks as long as you don't have a weapon to swap it out. For example, if you have a Main hand with stacks and swap to your second weapon set that does not have a main hand equipped, your stacks will be saved.
•If you have two of these Sigils, killing one player will add two stacks instead of one.

*Needs testing, does the stacks add if you kill a non-player such as Necro Minions or Rangers pets?


Sigil of Superior Life
You gain +10 healing each time you kill a foe. (max 25 stacks and ends on down or weapon change)

•Stack is added only if the enemy is finished by you or your allies.
•You can have a Stat Stacking Sigil such as this one on your Main or Off hand and weapon swap, keeping the stacks as long as you don't have a weapon to swap it out. For example, if you have a Main hand with stacks and swap to your second weapon set that does not have a main hand equipped, your stacks will be saved.
•If you have two of these Sigils, killing one player will add two stacks instead of one.

*Needs testing, does the stacks add if you kill a non-player such as Necro Minions or Rangers pets?




Condition Duration


Sigil of Superior Agony
Bleeds you apply last 10% longer.

•Bleed duration is rounded down. Example, If you calculate your bleed duration to be 9.98, it will be rounded down to 9 seconds duration.
•This Sigil will stack if you have it on Main and Off Hands.
•If the Sigil is applied to your second weapon set and you are currently using your first weapon set, the duration does not apply.



Sigil of Superior Chilling
When you apply frozen it lasts 10% longer.

•This Sigil will stack if you have it on Main and Off Hands.
•If the Sigil is applied to your second weapon set and you are currently using your first weapon set, the duration does not apply.

*Needs testing, I don't think the duration of this Sigil will be rounded down. Example, If the duration is 5.7 seconds, it will last for 5.7 seconds (instead of 5 seconds).


Sigil of Superior Debility
When you apply weakness it lasts 10% longer.

•This Sigil will stack if you have it on Main and Off Hands.
•If the Sigil is applied to your second weapon set and you are currently using your first weapon set, the duration does not apply.

*Needs testing, I don't think the duration of this Sigil will be rounded down. Example, If the duration is 5.7 seconds, it will last for 5.7 seconds (instead of 5 seconds).


Sigil of Superior Hobbling
When you apply cripple it lasts 10% longer.

•This Sigil will stack if you have it on Main and Off Hands.
•If the Sigil is applied to your second weapon set and you are currently using your first weapon set, the duration does not apply.

*Needs testing, I don't think the duration of this Sigil will be rounded down. Example, If the duration is 5.7 seconds, it will last for 5.7 seconds (instead of 5 seconds).


Sigil of Superior Paralyzation
+15% stun duration.

•Stun duration will not be rounded down. If you calculate stun duration to be 2.96 seconds, it will last for 2.96 seconds (Instead of rounding down to 2 seconds).
•This Sigil will stack if you have it on Main and Off Hands.
•If the Sigil is applied to your second weapon set and you are currently using your first weapon set, the duration does not apply.
•This Sigil also applies to Knockdown duration.




Sigil of Superior Peril
When you apply vulnerability it lasts 10% longer.

•This Sigil will stack if you have it on Main and Off Hands.
•If the Sigil is applied to your second weapon set and you are currently using your first weapon set, the duration does not apply.

*Needs testing, I don't think the duration of this Sigil will be rounded down. Example, If the duration is 5.7 seconds, it will last for 5.7 seconds (instead of 5 seconds).


Sigil of Superior Smoldering
When you apply burning it lasts 10% longer.

•Burn duration is rounded down. Example, If you calculate your Burn duration to be 9.98, it will be rounded down to 9 seconds duration.
•This Sigil will stack if you have it on Main and Off Hands.
•If the Sigil is applied to your second weapon set and you are currently using your first weapon set, the duration does not apply.



Sigil of Superior Venom
When you apply poison it lasts 10% longer.

•Poison duration is rounded down. Example, If you calculate your poison duration to be 9.98, it will be rounded down to 9 seconds duration.
•This Sigil will stack if you have it on Main and Off Hands.
•If the Sigil is applied to your second weapon set and you are currently using your first weapon set, the duration does not apply.





On Kill


Sigil of Stamina
Your endurance is refilled each time you kill a foe.

•This restores your full Endurance.
•This Sigil takes effect once you or your allies finish off the player.

*Needs testing, does the Sigil work if you kill a non-player such as Necro Minions or Rangers pets?


Sigil of Superior Restoration
You are healed when ever you kill a foe.

•This heals you for 670 Health.
•This Sigil takes effect once you or your allies finish off the player.

*Needs testing, does the Sigil work if you kill a non-player such as Necro Minions or Rangers pets?




Charge Per Kill


Sigil of Demon Summoning
You gain a summoning charge when ever you kill a foe. At 26 charges you summon a fleshreaver. (Lose all charges on down or weapon swap)

•Stack is added only if the enemy is finished by you or your allies.
•You can have a Charge Stacking Sigil such as this one on your Main or Off hand and weapon swap, keeping the stacks as long as you don't have a weapon to swap it out. For example, if you have a Main hand with stacks and swap to your second weapon set that does not have a main hand equipped, your stacks will be saved.
•If you have two of these Sigils, killing one player will add two stacks instead of one.
•Summons a Fleshreaver (Video: http://www.youtube.com/watch?v=9RjQQlnl ... utu.be)
•Fleshreaver last for 1 Minute and deals an average of 1,000 per attack.

*Needs testing, does the stacks add if you kill a non-player such as Necro Minions or Rangers pets?


Sigil of Superior Sanctuary
Each time you kill a foe you gain a charge. At 26 charges you are invulnerable for 5s.

•Stack is added only if the enemy is finished by you or your allies.
•You can have a Charge Stacking Sigil such as this one on your Main or Off hand and weapon swap, keeping the stacks as long as you don't have a weapon to swap it out. For example, if you have a Main hand with stacks and swap to your second weapon set that does not have a main hand equipped, your stacks will be saved.
•If you have two of these Sigils, killing one player will add two stacks instead of one.
•Invulnerability makes you immune to all damage source. Direct Damage and Condition Damage.

*Needs testing, does the stacks add if you kill a non-player such as Necro Minions or Rangers pets?




On Critical Hit



Sigil of Superior Air
30% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 5 seconds)

•Sigil does not share the same Cooldown with Sigil of Superior Fire so you can have Air and Fire on Main and Off Hand.
•This Sigil does not stack % Chance.
•The Sigil Damage scales with Attack.
•Rough Formula I use to calculate the Lightning Strike Damage.
(attack)*1500/3300 = sigil of air damage

*I'm expecting this Sigil Proc chance to be nerfed like Sigil of Superior Fire from 30% to 10% chance.

Sigil of Superior Blood
30% chance to life steal on critical.

•This Sigil can Stack % Chance.
•This Sigil has no Cool Down.
•This Sigil can proc on channelling attacks.
•This Sigil heals for 325 Health and Deals 325 Damage. (Does Not scale with Attack)



Sigil of Superior Earth
60% chance to do a 5s bleed on critical.

•Two of these will increase the chances of bleeds on crit, not to be mistaken by "Increase Proc % to 120%".
Mitsukake Quotes: "Having 2 60% chance on crit to land a 5 sec bleed does not make it 120% chance to add bleed. Think of it as a back up 60% encase the first one fails.
•This Sigil has no Cool Down.
•This Sigil can proc on channelling attacks.
•Now has an Internal Cool Down.




Sigil of Superior Fire
10% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)

•Sigil does not share the same Cooldown with Sigil of Superior Air so you can have Air and Fire on Main and Off Hand.
•This Sigil does not stack % Chance.
•The Sigil Damage scales with Attack.
•Rough Formula I use to calculate the flame blast Damage.
(attack)*1099/3300 = sigil of fire damage



Sigil of Superior Frailty
30% chance to cause vulnerability for 10s on critical hit.

•This Sigil can Stack % Chance.
•This Sigil has no Cool Down.
•This Sigil can proc on channelling attacks.
•Vulnerability increases attack damage by 1%



Sigil of Superior Ice
30% chance to cause a 2s freeze on a critical hit.

•This Sigil can Stack % Chance.
•This Sigil has no Cool Down.
•This Sigil can proc on channelling attacks.



Sigil of Superior Strength
30% chance to apply might for 10s on critical.

•This Sigil can Stack % Chance.
•This Sigil has no Cool Down.
•This Sigil can proc on channelling attacks.



Sigil of Superior Purity
60% chance to remove a condition on critical. (This effect cannot trigger more than once every 10s)

•This Sigil does not Stack % Chance.
•This Sigil can proc on channelling attacks.



Sigil of Superior Nullification
60% chance to remove a boon on critical. (This effect cannot trigger more than once every 10s)

•This Sigil does not Stack % Chance.
•This Sigil can proc on channelling attacks.






On Weapon Swap


Sigil of Intelligence
Your next attack after swapping to this weapon while in combat has a 100% chance to critical.


Sigil of Superior Battle
You gain 3 stacks of might for 20s when you swap to this weapon while in combat.

•This Sigil does not stack so having it on Main hand and Off Hand will not grant Might twice.



Sigil of Superior Doom
You deal poison on your next attack for 5 seconds after you swap to this weapon while in combat.

•This Sigil does not stack so having it on Main hand and Off Hand will not cause poison twice.



Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

•This Sigil does not stack so having it on Main hand and Off Hand will not restore endurance twice.



Sigil of Superior Geomancy
You bleed nearby foes for 7s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

•This Sigil does not stack so having it on Main hand and Off Hand will not cause bleeding twice.


Sigil of Superior Hydromancy
You freeze nearby foes for 3s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

•This Sigil does not stack so having it on Main hand and Off Hand will not cause freezing twice.
•Video @ 3:30 http://www.youtube.com/watch?v=5iy_LvOl ... ure=relmfu
•Sigil deals damage and scales with Attack.
•Rough Formula I use to calculate Freeze Damage
(Attack)*995/3300 = Freezing Damage



Sigil of Superior Leeching
Your next attack after swapping to this weapon while in combat steals some health.

•This Sigil Heals for about 950-1000 Health (Does not scale with Attack).
•This Sigil does not stack so having two of these Sigils on Main and Off hand will not heal you twice.





Miscellaneous


Sigil of Rage

30% 10% chance to apply quickness for 3 seconds. (This effect cannot trigger more than once every 45s)

•Quickness doubles attack animation speed, making you attack twice as fast.

*This has been nerfed from 30% to 10% to proc and added a cooldown.

Sigil of Superior Water

30% chance to Heal nearby allies. (This effect cannot trigger more than once every 10s)

•About 900-1,200 Radius
•Causes AoE Heal for about 240-370
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